The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing together theories and methods from different scientific fields, digital media, and the arts. More in particular, artists have been amongst the pioneers of the design of relevant applications since their emergence in the 1960s, pushing the boundaries of applications in real-life contexts. With the new research, advancements, and since 2007, the new low-cost commercial-grade wireless devices, there is a new increasing number of computer games, interactive installations, and performances that involve the use of these interfaces, combining scientific, and creative methodologies. The vast ma...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
Research in the field of Brain-Computer Interfaces (BCIs) has increased exponentially over the past ...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
Research in the field of Brain-Computer Interfaces (BCIs) has increased exponentially over the past ...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...